Development blog
Built in the open.
Regular updates as we build: dev diaries, sneak peeks and design notes. And at every milestone, a bigger post on what works on real devices and what’s next.

Sneak peek: shooting cutscenes like a filmmaker
Two Game Studio tools we’re designing for the updates after 1.0: Director, for cutscenes shot with real camera lenses, and Cast, for characters you build in minutes. Try the previews in your browser.
Introducing PixelCore
We’re building a free game engine and studio that teaches you as you build, treats 2D and 3D as equals and runs from a phone to a desktop. This blog is where you’ll watch it happen.
Up next
Milestone posts on the way.
Alongside the regular updates, each of these goes up when we reach the milestone.
- NextFirst pixels everywhereThe first real screenshots from the engine, on every platform we support.
- ThenA game on desktop and phonesA SeriousPlay game built in Game Studio, running on desktop and phones.
- ThenEvery platformTV and handheld join the lineup, along with 2D tools and more.
- LaunchBeta, then 1.0A private beta, then PixelCore 1.0.