Free to build. Free to ship.
PixelCore Engine, Game Studio and PixelScript are free for everyone, for any game, at any revenue, with no royalties. We earn our living from optional content, never from a cut of your game.
Everything you need to make and ship a game.
- PixelCore Engine, Game Studio and PixelScript
- All 1.0 platforms: macOS, Windows, Linux, Steam Deck, iPhone, iPad, Apple TV, Android
- Free templates and a starter asset set
- Every lesson, recipe and reference page
- The PixelCore MCP server
- Protected release builds
- 0% royalties, no runtime or seat fees
Jump-start a genre or give your game a polished look on day one.
- Genre starter kits: complete, commented projects with art, audio, UI and a walkthrough
- Content packs: art, audio, UI kits and effects tuned to PixelCore’s materials
- Character packs for Cast: more bodies, hair and outfits
- Royalty-free use inside your shipped games
- Prices announced before the public beta
Start from something that already works.
Every template is also a lesson, with commented code and a walkthrough in the Learn panel. The launch set is still being confirmed.
| Template | What’s inside | Dimension | Price |
|---|---|---|---|
| Blank 2D and Blank 3D | Camera, input and a sample script | 2D, 3D | Free |
| Platformer | Side-scrolling movement and levels | 2D | Free |
| Top-down adventure | Exploration, dialogue and items | 2D | Free |
| Puzzle | Logic or physics puzzles | 2D or 3D | Free |
| 3D explorer | Third-person walk-around world | 3D | Free |
| Tycoon and business sim | Economy, customers and dashboards | 2D or 3D | Paid kit |
| City or town builder | Grid placement, roads and resources | 2D or 3D | Paid kit |
| Farming and life sim | Crops, calendar and inventory | 2D | Paid kit |
| Factory and automation | Production lines and logic | 2D | Paid kit |
| Turn-based strategy | Grid tactics and simple AI | 2D | Paid kit |
| Story and quiz | Dialogue, choices and learning checks | 2D | Paid kit |
Powered by PixelCore.
Every game made with PixelCore shows the badge in a short launch splash (about two seconds) and a line in the credits. Studio adds both automatically to release builds, so there’s nothing to set up.

Plain answers.
Do I owe anything if my game is a hit?
No. There are no royalties, revenue thresholds, runtime fees or seat fees. That promise is in the license, and we will never change it retroactively for a version you have already used.
How much will packs and kits cost?
We’ll announce prices before the public beta. Kits include a complete, commented project, art, audio, UI and a walkthrough, and everything in them is royalty-free inside your shipped games.
Can I remove the badge?
Not on the free license. The badge is the one condition of free use. If enough studios ask, we may offer a paid badge-free license later.
Are there platform fees?
Not from us. Stores charge their own developer fees (for example, Apple’s and Google’s developer programs and Steam’s per-game fee).