Pricing

Free to build. Free to ship.

PixelCore Engine, Game Studio and PixelScript are free for everyone, for any game, at any revenue, with no royalties. We earn our living from optional content, never from a cut of your game.

PixelCore
$0forever

Everything you need to make and ship a game.

  • PixelCore Engine, Game Studio and PixelScript
  • All 1.0 platforms: macOS, Windows, Linux, Steam Deck, iPhone, iPad, Apple TV, Android
  • Free templates and a starter asset set
  • Every lesson, recipe and reference page
  • The PixelCore MCP server
  • Protected release builds
  • 0% royalties, no runtime or seat fees
Get early access
Kits & packs

Jump-start a genre or give your game a polished look on day one.

  • Genre starter kits: complete, commented projects with art, audio, UI and a walkthrough
  • Content packs: art, audio, UI kits and effects tuned to PixelCore’s materials
  • Character packs for Cast: more bodies, hair and outfits
  • Royalty-free use inside your shipped games
  • Prices announced before the public beta
Tell us what you’d buy
Templates

Start from something that already works.

Every template is also a lesson, with commented code and a walkthrough in the Learn panel. The launch set is still being confirmed.

TemplateWhat’s insideDimensionPrice
Blank 2D and Blank 3DCamera, input and a sample script2D, 3DFree
PlatformerSide-scrolling movement and levels2DFree
Top-down adventureExploration, dialogue and items2DFree
PuzzleLogic or physics puzzles2D or 3DFree
3D explorerThird-person walk-around world3DFree
Tycoon and business simEconomy, customers and dashboards2D or 3D
City or town builderGrid placement, roads and resources2D or 3D
Farming and life simCrops, calendar and inventory2D
Factory and automationProduction lines and logic2D
Turn-based strategyGrid tactics and simple AI2D
Story and quizDialogue, choices and learning checks2D
The one condition

Powered by PixelCore.

Every game made with PixelCore shows the badge in a short launch splash (about two seconds) and a line in the credits. Studio adds both automatically to release builds, so there’s nothing to set up.

Powered by PixelCore Engine badge
Pricing FAQ

Plain answers.

Do I owe anything if my game is a hit?

No. There are no royalties, revenue thresholds, runtime fees or seat fees. That promise is in the license, and we will never change it retroactively for a version you have already used.

How much will packs and kits cost?

We’ll announce prices before the public beta. Kits include a complete, commented project, art, audio, UI and a walkthrough, and everything in them is royalty-free inside your shipped games.

Can I remove the badge?

Not on the free license. The badge is the one condition of free use. If enough studios ask, we may offer a paid badge-free license later.

Are there platform fees?

Not from us. Stores charge their own developer fees (for example, Apple’s and Google’s developer programs and Steam’s per-game fee).