Proven on real games before it’s yours.
SeriousPlay Games builds its own titles on PixelCore first, and every stage ends with a real game running on more devices. We expect public 1.0 by 2028 at the latest, and we’ll share progress on the blog as we go.
Foundations
Proving the core of PixelCore on every platform we support, so everything after stands on solid ground.
Engine and Studio
The engine and Game Studio tools to build a real game, running on desktop and phones.
Every platform
2D tools, TV and handheld, content and protected builds, with a SeriousPlay game on all of them.
Learn and launch
Lessons, templates and polish, a private beta, then PixelCore 1.0.
Timing is a conservative estimate and may change. Features may change too; everything here is in development.
What comes next.
PixelCore keeps growing after launch. A few of the things we’re looking forward to:
Director and Cast
Cutscenes shot with real camera lenses, and characters you build in minutes. Read the sneak peek.
Deeper tools and richer visuals
More editors, smarter performance tools and even more beautiful lighting on high-end hardware.
More places to play
More platforms, more ways to play together, and more content for every genre.
Follow along as it’s built.
Read the development blog, or join the early-access list for updates and beta invites.